Import 2017-06-07 23:51:09: master c8e29c4d
Author | Committer | Branch | Timestamp | Parent |
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lassoan | lassoan | master | 2016-02-10 01:02:44 | master 9f962dbd |
Changeset | BUG: Fixed crosshair node setting from MRML Fixes the error reported below. -----Original Message----- Hi Developers, I got the following problem: I added a checkable button, that activates/deactivates the crosshair with a specific mode. My code: crosshairNode = slicer.mrmlScene.GetNthNodeByClass(0, However the crosshair is shown, but in its basic appearance (not small). It works, when I execute the following code: crosshairNode = slicer.mrmlScene.GetNthNodeByClass(0, To make sure, that this doesn't happen only with my nightly build 01/28/2016, I installed the current nightly build. Same issue. Btw., what is the difference between crosshair display and behavior? For me it seems to be pretty much the same. <http://slicer-devel.65872.n3.nabble.com/file/n4036198/Screen_Shot_2016-02-08_at_3.png> Thanks git-svn-id: http://svn.slicer.org/Slicer4/trunk@24925 3bd1e089-480b-0410-8dfb-8563597acbee |
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mod - Base/QTGUI/qSlicerViewersToolBar.cxx | Diff File | |||
mod - Base/QTGUI/qSlicerViewersToolBar_p.h | Diff File |